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In the four years because poe currency was first released


  • In the four years because poe currency was first released, I've attempted to play it innumerable times. I begin a new personality and, before long, leave them because I feel overwhelmed by the sheer intricacy--the commodity-based market, freeform character development, and the always nagging feeling that I'm enjoying it the wrong way. But with the release of its massive Fall of Oriath expansion a month ago, I decided to try once again, and I have finally found the light. Path of Exile isn't a simple POE game to get into, but if you stay with it, you will discover the most richly rewarding ARPG out there.

    Path of Exile is a theory crafter's dream come true, the type of POE match with seemingly endless ways to construct and maximize your ideal character. On top of a typical leveling process is a passive skill shrub which produces Final Fantasy 10's Sphere Grid seem like a 'connect the dots' puzzle book for toddlers--and that is just the beginning. There's an Ascension platform for further specializing your personality, a Pantheon system which gives you more passive bonuses for killing various gods and trapping their own souls, the skill gems that enables you to essentially spellcraft--the list continues. And on. And on.

    Oh, and I haven't even mentioned loot. Fantastic god, the loot. Never have I been so haunted by an inventory full of vague knick-knacks and gizmos that I understand do something but have no clue if that something is even worth doing. If you are somebody who likes understanding the fundamental concepts of a POE match right away, buy poe exalted orbs can feel impossible.